Ada X develops educational activities designed to offer young audiences an opportunity to discover media art creation. For more information about our workshops and to use our services, please contact mediation[at]ada-x.org
In progress
I was once seafloor (J’ai été autrefois un fond marin)
From March 30th until May 12th 2024 At Maison Antoine-Beaudry, 14678, rue Notre-Dame Est Montréal (Québec) H1A 1W1 Opening hours With this work conceived in residence at Ada X in autumn 2022, naakita f.k. explores one parcel of remaining infrastructure of the defunct Francon quarry. Known now…
Archive
Call for proposals: Professional training workshops 2024-2025
Do you have expertise in a specialized media arts software or technique? Would you like to put your teaching and knowledge transmission skills to good use? In collaboration with Compétence Culture, Ada X is looking for professional workshops projects to offer to artists, self-employed workers, or employees of cultural…
March break in Allo Ada! → March 5-6-7, 2024, open access from 11am to 4pm → March 6, workshop from 2pm to 4pm (reservation required) At Ada X or online Virtual exhibition tour and educational activity In collaboration with Mois numérique jeunesse For everyone!…
From February 21, 2024 – 12:00 pm to March 31, 2024 – 5:00 pm Finissage Wednesday March 27, 2024 6 pm to 8pm At Maison Pierre-Chartrand, 8000 boulevard Gouin Est, Montréal (Québec) H1E 1B5 Opening hours This audiovisual installation, illustrated and animated by Naghmeh Sharifi and…
Invitation : Allo Ada launch Thursday October 26th, from 1 PM to 8PM At Ada X Free Ada X invites you to discover Allo Ada, a virtual space for discovering, animating and meeting artists and their work on Thursday, October 26. You’ll be able to experience 8…
Family workshop Saturday September 30th, 1 to 2:30 PM or 2:30 to 4 PM At Ada X, 4001 Berri, # 201 Free| Registration here Through her reflections on archives and the transformation of the landscape, Isabelle Gagné invites you to explore digital geological excavations in…
This exhibition is the eighth phase of Les courants, an introductory digital arts program for young people and families in Rivière-des-Prairies. Exhibition from June 24 to September 3, 2023 VIDEO PROJECTION * Friday, July 14 and Saturday, July 15, at dusk At the Parc Armand-Bombardier chalet, corner…
This still life of food waste turned playground is a work adapted from several collaborations with the experimental music group Mue, through which we wanted to raise awareness of food waste. The work seeks to magnify leftover, forgotten, ugly, overly bitter or smelly food to give it a…
Small constructions of swarming, chaotic, chattering objects: a soft silicone tube, light bulbs rolling around on the floor, a rubber band here and there… in the corners of a room both too real and out of proportion. Find your bearings / become disoriented by the obstinate activity of these objects.
Tidal Rhythm explores virtual submersion through WebVR. Users can move through layers of video frames, arranged in concentric circles, or choose to experience the tidal rhythms from the same coordinates. An experiment in circular navigation. Conceived in the post-pandemic context, the Allo Ada project enabled 8 artists and a…
Through her reflections on archives and the transformation of the landscape, Isabelle Gagné invites you to explore digital geological excavations. We will use virtual reality to explore a field, discovering subterranean secrets like geologists surveying the ground to draw historical strata. These virtual geological cores were originally created from…
Progression transforms biological data such as brainwave signals and scans from being tools that find abnormalities to opportunities for listening, connection and empathy. Conceived in the post-pandemic context, the Allo Ada project enabled 8 artists and a collective to integrate and adapt their work on the XR Mozilla Hubs…
This work results from a workshop carried out with students of Jean-Grou High School who were invited to reimagine an electronic device using clay, crystals and electronic parts. These objects were digitized using a 3D scanner and are now immortalized in a mine-like virtual environment on the Allo Ada platform.